A two-day Table-Top Game Conference

A celebration of homebrew worlds, mutant rules, and the game masters who dared to make something entirely their own.

A cartoon illustration of a skull with hair, sitting in a basket filled with mushrooms, next to a lantern, with a sign above that says "Horrific" in drippy red letters.

Fall 2027

Sunriver Resort

Badges go on sale 2027!

MutantCon 2026 was a blast! With a wide variety of games and gamers from Central Oregon and beyond, new games were played and new friends were found. We loved this experience so much, we plan to make this conference happen every year at Sunriver Resort.

A huge shout out to the Chaos Coordinators, Volunteers, Game Hosts, Sunriver Staff, and the attendees who made this conference happen. Thank you!!!

2026 Gallery

A unique gaming experience in the Mountains of Central Oregon

Sunriver Resort

Learn About Sunriver Resort
  • "Play Games - Relax and Enjoy Sunriver"

  • "Make MutantCon and Sunriver Resort A Getaway for the Entire Weekend"

  • "Paddleboarding, Biking, Hiking, Fine Dining, and Tranquility - It's All Here"

Mutants — evolved, hybridized, transformed beyond their origins by creative superpowers.

Mutants — evolved, hybridized, transformed beyond their origins by creative superpowers.

Experience Sunriver

The grounds of Sunriver, Oregon carry a storied history. In 1942, the U.S. Army Corps of Engineers constructed Camp Abbot, a vast military training facility carved from the high desert forest of the Deschutes River valley. Thousands of combat engineers trained here, building bridges under fire and solving impossible terrain problems. The camp was named for General Henry Larcom Abbot, a legendary Army surveyor who mapped the American West.

Camp Abbot was decommissioned in 1944. What remained became Sunriver - one of Oregon's most beautiful resort communities.

MutantCon honors that spirit of building and creativity. The Deschutes River and The Cascade Mountains are both a peaceful and wonderful setting for a weekend of gaming and unplugging from technology.

In the Fall of 2027, Sunriver Resort will fill with gamers and creatives who build worlds the rest of us get to explore and enjoy!

Black and white photograph of the entrance to Camp Abbot, featuring two log towers connected by a log arch with the words "CAMP ABBOT" in the center. The road leading into the camp is unpaved, surrounded by snow and trees.
Green slime dripping against a black background.

MutantCon Philosophy

MutantCon was born from a simple truth: some people are so creative and committed to the craft that they build worlds that outlast them. There was a man who spent years constructing an entire RPG universe — not for publication, not for fame, but for the people around his table. He was a published creator, a dedicated GM, and a friend. When he passed, he left behind not just a world, but dear friends with great memories of his magical world that transported the table to a land that is still not forgotten.

The games we run at MutantCon are Mutants — evolved, hybridized, transformed beyond their origins by creative game hosts. The people who run them are the inheritors of that spirit. This event is our tribute to him, and to everyone who has ever cared enough to make something their own.

The MutantCon Organizing Council · Sunriver, Oregon

Founded 2026

What Dwells Within Sunriver Resort

Fantasy RPGs. Board games. Tabletop miniatures. A dash of sci-fi.


If a GM has made it their own — through homebrew rules, invented lore, or pure creative mutation — it belongs here.

⚔️

RPG’s

Homebrew campaigns, custom classes, hand-crafted worlds. Bring your lore.

🗡️

War Games

Warhammer, Indie Mini Games, and custom miniature rulesets. Painted minis welcome. Unpainted minis also welcome.

🍄

Homebrew Originals

Games invented from scratch. No publisher. No rulebook. Just a creator and a table full of players.

🎲

Board Games

Indie gems, obscure classics, and house-ruled favorites. If it's weird and wonderful, it has a table.

Two Epic Days.

Sign up for the sessions you want to play.
Costumes and cosplay very much encouraged.

Session I

Morning

The first light over the Cascades. Pick your table, meet your party, begin your adventure. Coffee strongly advised.

Session II · Afternoon

Midday

The long arc of the day. Deep campaigns, longer games, and the immersion into well-run tables.

Session III · Witching Hours

Night

Final session as the sun sets. Only the bravest with the highest constitution will prevail.